Saturday, February 26, 2011

The MOTH DIARIES : Production Shots

Found some terrific production shots online for a film I storyboarded last summer called The Moth Diaries, directed by the amazing Mary Harron. It was a fun project and a tight schedule that ultimately delivered one of the best experiences I've had on a set. And what a locale! The production office was situated on the site of an old convent, with grandiose architectural elements, vaulted ceilings, arches, and a stunning chapel area. Pleasure to go to work.

More details on the film to come.


Thursday, February 24, 2011

FreeComicBookDay preview for my new series I.C.E.!

An awesome preview for I.C.E.#1 over on the FCBD site, with double-page spread and ultra zoom capabilities on board! My new series debuting May 7th (Free Comic Book Day) can be picked up at your local comic book store. Get there early!

The 4-issue series was written by Doug Wagner, coloured by Mike Wiggam, with covers by Brian Stelfreeze, and art interiors by me. @12Gaugecomics.com

LINK: http://www.freecomicbookday.com/comics.asp?ItemNo=JAN110033

RPM 3 : Panel Work 3.0

I really wanted to aim for a light-hearted fluidity on this project, and because Mr. Revere has a satirical side to him, especially with so many archetypal villians laying in the wings. There had to be a balance between the urgency of the characters and their motivations, while supporting their caricature like personas, over the top and saturated with fun.

I saw this piece as a superhero / arch villian scenario, and Mick has such a huge personality that I wanted to do him justice by working the story this way. Dominic and Revere's characters are anti-heroes in a weird way, one existing as a mysterious 2 dimensional adaption with historical ties, while the other, a twisted distortion of a well-loved and enormously respected public figure, Mick Foley.

In the end I hope my cartoony realism, with a heavy dose of scratchy grit, does justice to the great scripting and appropriate colour cues you see in print. Cheers!

Wednesday, February 23, 2011

RPM #3 Preview on NEWSARAMA.com

For some unknown reason I couldn't access the comic viewer on Newsarama's beta site, but many have. Hope they manage to fix these hiccups in the short term. Good luck!

RPM #3 review over at PlayerAffinity.Net

A very good review for our little comic book project over at 12GaugeComics. Take a peek!


CHUD & Tall Tales From The Badlands

Sean Fahey talks about 'Tall Tales From The Badlands' over on CHUD, the film industry review site. I worked with Sean's brother, Seamus, on a western short called Abigail for BlackJack-Press. Seamus Fahey is an executive story editor for the tv series Spartacus: Arena Of The Gods, with previous writing chores on BattleStar Galactica, Kings, and The Forgotton (see IMDB).

Sunday, February 20, 2011

In Stores This Week: Incorruptible #15 & RPM #3

Look out for two of my contributions to the craft this week: Cover work on Mark Waid's INCORRUPTIBLE #15, for BoomStudios; and interior art for RPM #3, written by Mick Foley and Shane Riches, for 12GaugeComics.

RPM3 : Panel Work 2.0

Thursday, February 17, 2011

RPM3 : Panel Work 1.0

With every project there are some areas of the production or process that just come together aesthetically and effortlessly, and you can't help but smile when you see the final result. I'm not one to preoccupy myself with the past or define my future, so finding/experiencing those peak creative moments 'during' the process of a job are what I cherish the most.

Here's the rub: Anyone who's ever been in the 'zone' knows that there's a distinctive absence of thought, an autopilot mode of working that defies time, the physical, and culminates in a product that somehow creates itself. A channeling effect many writers, dancers, actors, painters, atheletes and musician types speak to. And one that we thrive to recreate as often as possible.
It starts with silence ;)

Sunday, February 13, 2011

StoryBoards: Staples, Nesquik, Screamers2 (film)



Screamers 2

Storyboards can be a very liberating experience for the aspiring illustrator. It can free your sense of perspective and movement to incorporate framing sequences previously unimagined.

It improved my shorthand to a great degree, having to capture wider, longer lensework, while focusing on drawing smaller figures at varying distances. Add to that the need to describe scenery from multiple angles, and the gift of simplicity invariably becomes that much complex.

I looked to comics to define what that economy of linework might suggest. Three lines for a distant 'face', simple one-lined silhouettes for pinhead figures, that kind of thing. I have found that studying light source helps tremendously for creating depth/shape on distant figurework.

Another happy occurence, or bane, to the storyboarder can be the fact that the occasional licensed property pops up on the job. In my case, the Nesquik bunny. It always helps to do a quick character sheet with rotations just to get the hang of the silhouette. You want to be working from memory/reference when you jump into finishes, never imagination. It's very hard to draw something you've never seen or previously put to paper.

If I can hope one thing for the up and coming storyboarder it's that you get a chance to do film work. There's nothing like it, because the sequences are fully realized, not snippets of camera movements and abbreviated shots. In this regard, studying camera movement on your fave dvd is of paramount necessity. The language of cinema is incredibly more complex than tv. Thanks in part to large budgets and increasing innovative modes of filming.

Attached here: Staples (I think), Nesquik, and Screamers2.

PHOTOfun 2.0

In this set (from top to bottom): Truth; The EGO; L.E.D.; SnowBed; Ruth.

PHOTOfun 1.0

These are just some wallpaper pieces I like to take from time to time. I'm usually entranced by obscure macro-centric imagery, and I enjoy the process of refining my sense of framing and design. My inspiration comes from things around me : a candle, tea bag, cooking utensils, lamps, glass of water, etc... All taken on a Canon Powershot, a gift to my wife one Christmas, and a tool for capturing all my live reference for illustration work. The gift that keeps on giving ;)
In this set (from top to bottom): Industrial Life; Cold Fusion; TeaLight; and WaxWorks. Thanks for viewing!

Wednesday, February 9, 2011

BADLANDS : Now Available!

For those of you that may remember I teamed up with BattleStarGallactica scribe and NBC writer Seamus Fahey on a short western romp called ABIGAIL. Well, the anthology, TALL TALES FROM THE BADLANDS, has bulked up to a healthy 52 pages since I put ink to paper, and you can now enjoy the stories of several other creators besides myself. Check out IndyPlanet for all the details on the book, including preview pages for each chapter. Here's an excerpt from Indy:

"Written by Sean and Seamus Fahey; Artwork by Lisandro Estherren, Jose Holder, J.C. Grande, Juan Romera and Borja "Borch" Pena.

SYNOPSIS: Volume One. Some of the most exciting emerging talent in comics come together to tell five tall tales of the American West.

“Abigail." Isolated and alone after her husband joins a posse to capture a band of murderers, an unusually resourceful frontier woman taps into her most base maternal instincts in order to protect her children from a brutal home invasion. "

Other stories include The RUNT, A Thousand Deaths, Easy Livin, & Thicker than Water.

Order your copy now!

INDY PLANET: http://www.indyplanet.com/store/product_info.php?products_id=4731

Jerry And The Raiders (2013)

Jerry And The Raiders (2013)
Directing Kids 3D Animation Series